Reach weapons are nice for a 2 handed build. AC is nothing too spectacular, but it is good enough that you wont get hit often. Trickery if you want to abuse not sharing exp for skill checks. Staff early, Greataxe (Vanquisher bis) later. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Earlygame you support a pet and try not to facetank too much. +Cha helmet // +Str+Dex+Con gear. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. I chose early levels. This is the most damage you can squeeze out of Arcane Trickster (AT). Could've used armor instead of Monk goodies, but there is no point in it. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. Don't remember if you get one in the starting kit. The rest doesnt matter. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. Click it from level 1 and never turn it off pretty much, except for Beast Form. New comments cannot be posted and votes cannot be cast. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. And we kinda have to have it as bite forces you into 2ft distance. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. Likes having an Alchemist in the party for Shield spell. This one does things Nok-Nok cant. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Will have about 70+AC and 40+ AB late-game in case you are interested. Monk robes, AC gear, Stat Gear. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Doesn't matter much which Infusion we take here. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Most of his gear is found and not from artisans, which is a bonus. Welcome to the Pathfinder Two Handed Paladin Build. What deity for noble assassin? x1.5 STR as damage bonus. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. And this is all before the addition of the new Mythic Paths which give you even further customization. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Pretty much Deadly Earth but with lower duration and no Bowling. Totally is not your healer. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. At higher levels, attacks of opportunity will trigger quite a bit. Also AC balance in PKM is a broken mess. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Maybe higher if you want to dump stats but your cha should be good, but not better than your strength. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. Any good advice for building a 2h Paladin? Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. +4 Wing = 76 melee AC. Thats nice, I suppose. Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. Full blown Rogue due to interesting interaction with Vivisectionist. Weapon and shied are two weapons in total. Thats about it. Don't forget you have spontaneous summoning. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells I squeezed as much protection and damage as I could here and damage it has. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Pretty straightforward. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.Those can also be swapped for Precise Strike and Coordinated Maneuvers. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. It's just due to how itemization works. Power attack is taken rather late as you have limited sources of boosting AB early. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. The Paladin is a class in Pathfinder: Kingmaker . In all honesty Monks are not a good class. Authority. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. All trademarks are property of their respective owners in the US and other countries. Would love someone casting Legendary Proportions on him. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. It's like having a second MC with less carry weight. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. Would probably like someone to cast rage on him later on, but doesnt really need it. Still, not what most dungeon masters would allow. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. By clicking View Page, you affirm that you are at least eighteen years old. So what is the best way to build a straight up 2 handed fighter? or does it not matter? Your tools for solving early-gameEasy to find/buy scrolls. Level 10 we get Eruption and Bowling makes a swift comeback. you get enough saves from items and priest can give you CHA saves anyway. Doesn't rely on metagame, really. I like that build though. Now bad news are it takes time to get to dragon forms. While you cant cast spells in it, breath weapon works perfectly fine. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Has quite a lot of attacks. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. And youll want Absolver Cloak anyways. From Level 5 you switch to longsword for life. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Your controller with some damage attached for late-game. Pretty solid. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. Nothing can be done about that - no spare feats left. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). Alternatively, you can go for Fauchards. Falchions are nice too. +Cha helmet, Fire Robes, +Str+Dex+Con items. It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. Had to be done. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Role: Paladins serve as beacons for their allies within the chaos of battle. You can borrow one from Tartuccio and force him to use cantrips instead. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Monk robes, Bracers of Armor, +AC items, +Stat items. Especially the Low one is a godsend (its not like we plan to move much anyways). If taking human: 7/18/13/10/7/19. New comments cannot be posted and votes cannot be cast. Turn off fighting defensively while in beast form. Extra attack can go a long way. This is what Amiri always wanted to be. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Alternative would be anything with Travel or Plant Domain. If you are ever stuck, Druid comes with a lot of cheese. Borrow Tartuccios Crossbow for a bit. This is a combat character. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. Use metamagic rods extensively. Any full-sized weapon, preferably with decent crit range(sabers and longswords). Nothing spectacular yet. What may I have done wrong? In the long run Hare would be better.Or Agile Maneuvers. Keep at least one at all times. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. Has a pet to carry his stuff. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. Does good damage. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). You have 13 spare points. Persuasion. 52 when enlarged. The build gets. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. For the Mad Doge build, anyone know what feats you pick for the pet? Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Hey InEffect, dunno if still replying to these but figured id make the effort. Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Good option for a blind run. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. Pretty low-maintenance build. Turn on Fighting Defensively at level 4 and never turn it off again. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). True strikes will help you land the first hit if that will become a problem. Paladin is skipped. It grants the ability to throw an acid bomb 3/day. That pretty much covers it. Any advice for feats or abilitie combos ect.? Suggestions on starter stats? Press J to jump to the feed. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. Same can be said about persuasion foci. Skills: with INT 10 you get 2 points per level. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Some Persuasion and/or CMD bonuses would be welcome. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Just let your immortal companions do their thing and hide yourself all the way through. Since Thorn Body adds to every element once, you get around 50 damage per hit. . Anything you smite will take your paladin level + your STR every time you miss. Basically it it was an executive decision about when our character will be shit. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. Well, I guess I meant more off-tank compared to Valerie. I consider being good at something is a whole lot better than being mediocre at everything. Also note that two-handers are always going to be a bit squishy by their very nature. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. You need Power Attack, and your options past that point are pretty open. Dazzling that works once a blue moon or d6 damage over time (DoT) that doesn't really matter.Hare would be a valid alternative, but initiative doesnt really matter for this one. Will give you bane blade, so that's good. However, some people don't like the running around effect. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Whatever you like. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. You're contradicting yourself. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. When Eldritch Knight 10 crits, he can use one spell as a swift action. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Fire-breathing bears. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. I would say divine scion is okay if youre also doing levels in slayer. Monk Robes, Bracers of Armor, AC gear, +Stat gear. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Otherwise tanky pala. Stacks Armour Class (AC) high. Cookie Notice Doesn't do anything spectacular, but should be a smooth run. Swap Double Slice and Improved then take Double Slice at 19. Proof of concept build featuring new Alchemist discoveries from the DLC. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Pretty much the same total control but in huge AoE. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. So with all that said, I'd always recommend going for damage in a Paladin. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. Your pet has Outflank for your melee team-mates. Very abusive build. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. First I know the new game is out. Dog is taken for the trips and 15 base STR. I cant beat ratnook or technic at level 2 so i just havent figured it out. Electricity is nice for shocking grasp but there are too many resistant enemies later on. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. Dont jump on greataxes just because youve got a feat. taking 1 level of Scaled Fist Monk) that can help shore up a Paladin's defense issues, but really pushes your Paladin away from their traditional look and feel). Sneak attacks works on ray spells no problem. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Create an account to follow your favorite communities and start taking part in conversations. Important Alchemist Spells: Shield, Lesser Restoration. Aspect of the wolf allows for free trips. Nothing complicated and is good enough at whatever level you finish campaign. Because I like swords, and I want to use swords. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Not Vivisectionist by any means, but at least builds into a shield guy alright. Even if a little bit late as a reply, thanks for the tipps guys. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. Press question mark to learn the rest of the keyboard shortcuts. Worth the penalties? Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. As a Paladin you should get a CHA of 14 or 15. I picked Bastard Swords just to spite Amiri in her uselessness (comparatively). This build is current to November 10, 2019. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. Shatter Defenses is there to help us with AB penalty from power attack. Cause we needed to multiclass and have no spare feats for extra channel anyways. Dazzling is taken so he doesn't just stand there after initial control spells are fired. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Optional. 131.25 is nearly 4 times the weight of the halfling. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. Nice easy build. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Scimitars have nice synergy with magus, so here we go. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Will be easy with Shatter. Level 12 is where the game really starts to crumble. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights.
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